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	<title>Business Planning News &#187; Web Design</title>
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		<title>Graphic File Formats used by Designers</title>
		<link>http://www.businessplanningmadeeasy.com/news/graphic-file-formats-used-by-designers</link>
		<comments>http://www.businessplanningmadeeasy.com/news/graphic-file-formats-used-by-designers#comments</comments>
		<pubDate>Thu, 25 Jun 2009 02:55:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Branding]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Printing]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.creativejunction.com.au/bugle/?p=74</guid>
		<description><![CDATA[


&#160;Powered by Max Banner Ads&#160;Have you ever had a design agency ask you for a graphic file format for your brand or logo, only for their request to sound like complete gibberish? It’s about time we helped clear the air and explain what the different graphic file formats are that can be used within the [...]]]></description>
			<content:encoded><![CDATA[<p>Have you ever had a design agency ask you for a graphic file format for your brand or logo, only for their request to sound like complete gibberish? It’s about time we helped clear the air and explain what the different graphic file formats are that can be used within the design industry.</p>
<p>When you have finished reading this article, you will know the difference between vector file formats and bitmap file formats, and how to determine the difference between the two.</p>
<p><span id="more-74"></span></p>
<p>The following uses content by <a href="http://www.ideabook.com/tutorials/technology/graphic_file_formats.html" target="_blank">CHUCK GREEN from IdeaBook</a>. Thanks for the great info Chuck!</p>
<p><strong>What are vector graphics?</strong> Vector graphics, also referred to as &#8220;object-oriented&#8221; or &#8220;draw&#8221; graphics, are created using geometric objects—lines, ovals, rectangles, and curves.</p>
<p>The key to this format is this—it is the primary advantage of a vector over a bitmap image—once you establish the points (the edges of the image), the program draws a line between the points at the highest resolution the screen can show and your printer can print. That means you can reduce a vector graphic to half an inch or blow it up to three feet and the program simply recalculates the position of the points and draws the highest quality line between them—hence, large or small, your image is crystal clear [2]. In other words, vectors are &#8220;resolution-independent.&#8221;</p>
<p><img src="http://www.businessplanningmadeeasy.com/images/ib_file_formats_01.gif" alt="Vector graphics vs bitmap" width="550" height="240" /></p>
<p><img src="http://www.businessplanningmadeeasy.com/images/ib_file_formats_03.gif" alt="Vector graphics" width="550" height="292" /></p>
<p>Computer fonts are another form of vector graphics—that’s why you can make them large or small without any loss of quality. Computer-Assisted Design (CAD) drawings, the line drawings created by engineers and architects, are vector graphics too—created entirely from points, lines, and shapes.</p>
<p>Just because they are drawn using a simple method does not mean the resulting images are simple. A shape can have hundreds of points and a single illustration can have hundreds, even thousands, of shapes.</p>
<p>Another big advantage of vectors over bitmaps is file size. No matter what size you make the final image, that file size remains the same. In contrast, changing the size of a bitmap to a larger physical size will increase its file size.</p>
<p>The primary disadvantage of vectors is they are time-consuming to create. They take experience and patience to create but images in vector form are among the easiest to use, edit, and store. How are they used? A drawing program such as Adobe Illustrator is excellent for everything from creating simple graphics such as logos to composing short documents such as advertisements and brochures. They are also the ideal venue for editing vector clip art.</p>
<p>Below are a few of the most common vector file formats.</p>
<p><img src="http://www.businessplanningmadeeasy.com/images/ib_file_formats_06.gif" alt="most common vector file formats" width="550" height="325" /></p>
<p>Generally speaking, using a universal format such as an EPS vector or TIFF bitmap allows more users access to the file.</p>
<p><strong>What are bitmap graphics?</strong> Bitmap graphics are sometimes referred to as &#8220;digital,&#8221; &#8220;raster,&#8221; or &#8220;paint&#8221; graphics.</p>
<p>The advantage of a bitmap over a vector is that it can represent a much more complex range of colours and shades—photographic detail. Bitmaps, of course, are found everywhere. The images digital cameras and scanners produce are bitmaps, as are most of the graphics you see on the World Wide Web.</p>
<p>A bitmap image is very different from a vector. Instead of connect-the-dots think paint-by-numbers. A typical bitmap is divided into a grid of thousands of tiny rectangles (A) called &#8220;pixels&#8221; and each pixel can be assigned a different colour or shade of gray.</p>
<p><img src="http://www.businessplanningmadeeasy.com/images/ib_file_formats_07.gif" alt="" width="550" height="287" /></p>
<p>Generally speaking, bitmaps are far easier to create than vectors but they present a complication: they are &#8220;resolution-dependent.&#8221; Resolution refers to the number of pixels there are in every linear inch of the image. The more pixels per inch (ppi) the higher the resolution. The idea is to keep the pixels small enough that the human eye blends them into continuous tones.</p>
<p>The problem is the number of pixels per inch necessary for the eye to do the blending varies among different media. For Web graphics on a computer screen it&#8217;s only 72 pixels per inch. But images that will be reproduced on a printing press require 250 or more pixels per inch. Hence, if you copy an image from the Web and reproduce it in print your eye sees the pixels—there are not enough pixels per inch.</p>
<p>The rule of thumb, therefore, is to anticipate in what medium and at what size you will use the image before you create it. And when in doubt, to create originals with as high a resolution as is practical.</p>
<p>The point here is you can&#8217;t start with a small bitmap image and blow it up. Start with the small file and blow it up and you get &#8220;the jaggies&#8221; (A)—a malady exposed as your eye picks up the saw-tooth edges of the pixels. Low resolution is the reason you can&#8217;t use Web graphics in a brochure and why you can&#8217;t blow up a 2 x 2 inch 300 ppi image to 4 x 4. It is worth noting, too, that you should not use high-resolution images (more than 72 ppi) on your Web. The image won&#8217;t look any better but it will take far longer to open.</p>
<p><img src="http://www.businessplanningmadeeasy.com/images/ib_file_formats_08.gif" alt="resolution-dependent images" width="550" height="366" /></p>
<p>Here are some common bitmap file formats.</p>
<p><img src="http://www.businessplanningmadeeasy.com/images/ib_file_formats_09.gif" alt="" width="550" height="175" /></p>
<p><strong>How to Determine Picture File Formats?</strong><br />
Once you know the basics the image file formats are easy to spot. Vectors generally have flat colors and hard edges—bitmaps have continuous tones and a photographic quality.</p>
<p>If you can&#8217;t spot them outright, check the file name. In Windows you can tell the file format by the three letters that follow the period in the file name. For example, the &#8220;eps&#8221; in the file name &#8220;trumpet.eps&#8221; means the file is an Encapsulated PostScript file (filename abbreviations or extensions are listed in the tables above). On the Macintosh, you can read the file icon or single click on the file and choose Command-I to see the file information.</p>
<p>We hope this explanation provided by Ideabook and edited and reduced for reading here provides a clear overview of graphic file formats and why a design agency may ask for an EPS file.</p>
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		<title>39 Questions You Should Ask Yourself and Your Designer</title>
		<link>http://www.businessplanningmadeeasy.com/news/39-questions-you-should-ask-yourself</link>
		<comments>http://www.businessplanningmadeeasy.com/news/39-questions-you-should-ask-yourself#comments</comments>
		<pubDate>Wed, 10 Jun 2009 00:20:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Branding]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.creativejunction.com.au/bugle/?p=73</guid>
		<description><![CDATA[Selecting a design firm for your next creative project can be a challenge. It is important to spend some time in this stage of this process as you and your chosen supplier will be spending a fair bit of time together spending a lot of creative energy, so you will want to spend it wisely!
If [...]]]></description>
			<content:encoded><![CDATA[<p>Selecting a design firm for your next creative project can be a challenge. It is important to spend some time in this stage of this process as you and your chosen supplier will be spending a fair bit of time together spending a lot of creative energy, so you will want to spend it wisely!</p>
<p>If you skip or short-change this part, you may wind up with a design firm that does not understand your business completely and may not be a good fit into your organisation.</p>
<p>It is important for you and the potential design business to know as much about the project and your business as possible before beginning any new project. In this way, clear expectations are set for the creative team and it helps clarify what you want to have as an outcome from the project.</p>
<p><span id="more-73"></span></p>
<p>This list of 39 questions has been adapted from an article written by <a href="http://freelancefolder.com/42-questions-every-freelancer-should-ask-their-clients/" target="_blank">Laura Spencer</a> to provide you a check list of issues and areas to cover during the initial discussions with a prospective creative agency. They represent questions you can ask yourself to help give a clearer brief to the agency, and questions you should consider asking the agency in your discussion.</p>
<p>You may not need to use the entire list. Most good design businesses will ask you these questions in the initial discovery meeting.</p>
<h3>Background Questions</h3>
<p>Company Questions</p>
<ol type="1">
<li>What kind of business is your company in?</li>
<li>How long has your company been in business?</li>
<li>What is the size of your company?</li>
<li>What is the company’s reputation?</li>
<li>What is your typical customer like?</li>
<li>Who are your competitors?</li>
<li>What is the best way to contact you?</li>
</ol>
<p>Questions for the design business</p>
<ol type="1">
<li>How long has your company been in business?</li>
<li>What is the company’s reputation?</li>
<li>What is the best way to contact you?</li>
</ol>
<h3>Work Philosophy Questions</h3>
<p>Company Questions</p>
<ol type="1">
<li>What is most important to you, quality or speed?</li>
<li>How often do you want updates on the project’s progress?</li>
</ol>
<p>Design Business Questions</p>
<ol type="1">
<li>What is the estimated time that you allow for this project?</li>
<li>Do you have some form of quality control on the work you do?</li>
</ol>
<h3>Project Specific Questions</h3>
<p>Company Questions</p>
<ol type="1">
<li>What is the purpose of this project?</li>
<li>What sort of background do you expect a freelancer working on this project to have?</li>
<li>How technical is this project?</li>
<li>How you envision the finished project?</li>
<li>How many (words/pages/screens) are needed?</li>
<li>What are the specific project instructions?</li>
<li>Do your customers have any special requirements or needs to be met by this project?</li>
<li>Do you have an example of what you have in mind that you can show the design business?</li>
<li>Who will be the contact for this project and how available are they to answer questions during the course of the project?</li>
</ol>
<p>Design Business Questions</p>
<ol type="1">
<li>What is your process in dealing with a project like this?</li>
<li>What is and what isn’t included in this project?</li>
<li>Do you have any examples you can show me of a similar project you have completed?</li>
</ol>
<h3>Work Agreement Questions</h3>
<p>Company Questions</p>
<ol type="1">
<li>What is the budget for this project?</li>
<li>What is the deadline for this project?</li>
</ol>
<p>Design Business Questions</p>
<ol type="1">
<li>What are your payment terms?</li>
<li>How can we send payments to you?</li>
<li>What can we expect at each stage of the project?</li>
</ol>
<h3>Follow Up Questions</h3>
<p>Company Questions</p>
<ol type="1">
<li>How do you think the project went?</li>
<li>Do you have any suggestions you can make to the design business?</li>
<li>Do you anticipate having any other projects based on this one?</li>
<li>Will this project need to be updated or revised at some point?</li>
<li>If the project needs updating, do you consider the updating or revisions to be a separate project?</li>
<li>Are there any other projects that the design business can do for you?</li>
<li>Would you be willing to give a testimonial on the work on the designer’s web page? (If you are pleased.)</li>
</ol>
<p>Design Business Questions</p>
<ol>
<li> What are your ongoing fees for any future work or amendments to his project?</li>
</ol>
<p>If you have a suggestion for this list, please feel free to leave a comment.</p>
]]></content:encoded>
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		<title>How to live happily with a great designer</title>
		<link>http://www.businessplanningmadeeasy.com/news/how-to-live-happily-with-a-great-designer</link>
		<comments>http://www.businessplanningmadeeasy.com/news/how-to-live-happily-with-a-great-designer#comments</comments>
		<pubDate>Fri, 27 Mar 2009 04:29:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Branding]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.creativejunction.com.au/bugle/?p=62</guid>
		<description><![CDATA[In the past few weeks, we have spent more time reading and crawling through so many websites we have lost count. This we do as part of our own marketing and for a source of inspiration and information.
In one such trip down the rabbit hole, we came across a simple list provided by Seth Godin, [...]]]></description>
			<content:encoded><![CDATA[<p>In the past few weeks, we have spent more time reading and crawling through so many websites we have lost count. This we do as part of our own marketing and for a source of inspiration and information.</p>
<p>In one such trip down the rabbit hole, we came across a simple list provided by Seth Godin, of Purple Cows fame and many other books (too many to name here). This list provides an insight into what a graphic design business would like you to know.</p>
<p>We have re-published Seth&#8217;s article here:</p>
<p><span id="more-62"></span></p>
<p><strong>How to live happily with a great designer</strong></p>
<p>Why do some organizations look great&#8230; and get great results from their design efforts and ads&#8230; while others languish in mediocrity? I think it has little to do with who they hire and a lot to do with how they work with their agencies and designers.</p>
<p>Here are the things your design team wishes you would know:</p>
<ol>
<li>If you want average (mediocre) work, ask for it. Be really clear up front that you want something beyond reproach, that&#8217;s in the middle of the road, that will cause no controversy and will echo your competition. It&#8217;ll save everyone a lot of time.</li>
<li>On the other hand, if you want great work, you&#8217;ll need to embrace some simple facts:</li>
<li>It&#8217;s going to offend someone. If it doesn&#8217;t offend them, then it will make them nervous. The Vietnam Vets memorial offended a lot of people. The design of Google made plenty of people nervous. Great work from a design team means <em>new</em> work, refreshing and remarkable and bit scary.</li>
<li>It&#8217;s not going to be easy to sell to your boss. That&#8217;s your job, by the way, not mine. If you want me to do something great, you&#8217;ve got to be prepared to protect it and defend it. Come back too many times for one little compromise, and you&#8217;ll make it clear that #1 was what you wanted all along.</li>
<li>You can&#8217;t tell me you&#8217;ll <a href="http://sethgodin.typepad.com/seths_blog/2006/05/marketing_potho.html" target="_blank">know it when you see it.</a> First, you won&#8217;t. Second, it wastes too much time. Instead, you&#8217;ll need to have the patience to invest twenty minutes in accurately describing the strategy. That means you need to be abstract (what is this work trying to accomplish) resistant to pleasing everyone (it needs to do this, this <em>and</em> that) and willing, if the work meets your strategic goal, to embrace it even if it&#8217;s not to your taste.</li>
<li>Help me out by pointing out the work you&#8217;d like this to be on a peer with. If you want a website to be like three others (in tone, not in execution) then point it out. In advance.</li>
<li>Be clear about dates and costs. Not what you hope for, but what you can live with!</li>
<li>You don&#8217;t know a lot about accounting so you don&#8217;t backseat drive your accountant. You hired a great designer, please don&#8217;t backseat drive here, either.</li>
<li>If you want to be part of the process, please go to school. Read design magazines or take a course from Milton Glaser or get a subscription to <a href="http://www.bamagazine.com/" target="_blank">Before &amp; After</a>. By the way, that one link is the single best part of this post.</li>
<li>This one may surprise you: don&#8217;t change your existing design so often. Not when your kids or your colleagues tell you it&#8217;s time. Do it when your accountant says so.</li>
<li>Don&#8217;t get stressed about your logo.</li>
<li>Get very stressed about user interface and product design. And your packaging.</li>
<li>Say thank you.</li>
</ol>
<p>You can check out the original article at <a href="http://sethgodin.typepad.com/seths_blog/2006/07/how_to_live_hap.html" target="_blank">Seth Godin&#8217;s blog</a></p>
<p>Want to share your thoughts? Leave a comment below.</p>
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